Part 32
Chapter 4: 600 A.D.
Part 6
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Double negatives didn't exist back in the 600's.
THE CHASE CONTINUES
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These are the most hilariously inappropriate set of rooms. The traps are also really lousy.
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Really lousy.
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And then he flees.
Next room...
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Looks like this.
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You can avoid fighting in this room at all by climbing down on those chain ladders and letting the periodic rolly pollies go right past you. I just kicked the shit out of everything, instead.
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This room looks simple enough--
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AHHHHH
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The bottom room is a puzzle in itself, and incredibly simple. There's four treasure chests for looting, and four "save points". Two of them spawn savepoint enemies that are easy to kill, one is a real savepoint, and the last one teleports you back to Ozzie's room.
Luckily, if you know the path, you can avoid dropping down Ozzie's pits.
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I don't.
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Not in the least.
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GOD DAMN IT
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WHY DOES YOUR TRAP LET US TRY AGAIN
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Another one of these rooms, with faster rollies and stronger enemies. We kill them all.
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Just like with the statue room, enemies pop out of these holes, and we slaughter them.
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It doesn't take much to cut our way to Ozzie.
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Followed by a statue room.
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I am so surprised.
In any case, we beat our way to Ozzie's final stand.
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... Right.
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Huh. I guess it is impenetrable.
This is normally where you wait until someone points out the switches, then you can target them.
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You can only target one per "round" (striking a switch ends the battle and restarts it), and it's a fixed progression.
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Holes all where the characters are not.
Finally, the last one reveals...
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Later, Oz.
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Yeah, Frank, what was that dude's prob.
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To Magus' place...
Magus
Daily Motion link / Backup
Google Video link coming when Google stops being dumb
Battle With Magus theme
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. . . . . . .